The Art of Creating a Community
I admit it: I’m a user-group junkie. I got my first taste of user groups when I worked for Apple—speaking at their meetings was one of my great pleasures. Their members were unpaid, raging, inexorable thunderlizard evangelists for Macintosh and Apple II.
These folks sustained Apple by supporting its customers when Apple couldn’t—or didn’t want to—support them itself. Now that Apple is the homecoming queen again, there are lots of people receiving, taking, and claiming credit for its success. The Apple user-group community deserves a high-five tribute too.
Now that I gotten that off my chest; I can move on to the topic of this entry: how to create a kick-ass community. I anticipate many comments to this entry, so I am warning you in advance that I am going to modify and supplement this entry frequently. RSS readers beware! :-)
Create something worth building a community around. This is a repeated theme in my writing: the key to evangelism, sales, demoing, and building a community is a great product. Frankly, if you create a great product, you may not be able to stop a community from forming even if you tried. By contrast, it’s hard to build a community around mundane and mediocre crap no matter how hard you try.
Identify and recruit your thunderlizards—immediately! Most companies are stupid: they go for months and then are surprised: “Never heard of them. You mean there are groups of people forming around our products?” If you have a great product, then pro-act: find the thunderlizards and ask them to build a community. (Indeed, if you cannot find self-appointed evangelists for your product, you may not have created a great product.) If it is a great product, however, just the act of asking these customers to help you is so astoundingly flattering that they’ll help you.
Assign one person the task of building a community. Sure, many employees would like to build a community, but who wakes up every day with this task at the top of her list of priorities? Another way to look at this is, “Who’s going to get fired if she doesn’t build a community?” A community needs a champion—an identifiable hero and inspiration—from within the company to carry the flag for the community. Therefore, hire one less MBA and allocate this headcount to a community champion. This is a twofer: one less MBA and one great community.
Give people something concrete to chew on. Communities can’t just sit around composing love letters to your CEO about how great she is. This means your product has to be “customizable,” “extensible,” and “malleable.” Think about Adobe Photoshop: if it weren’t for the company’s plug-in architecture, do you think its community would have developed so quickly? However, giving people something to chew on requires killing corporate hubris and admitting that your engineers did not create the perfect product. Nevertheless, the payoff is huge because once you get people chewing on a product, it’s hard to wrest it away from them.
Create an open system. There are two requirements of an open system first, a “SDK” (software development kit). This is software-weenie talk for documentation and tools to supplement a product; second, APIs (application programming interfaces). This is more software-weenie talk for an explanation of how to access the various functions of a product, and it’s typically part of a good SDK. I’m using software terminology here, but the point is that you need to provide people with the tools and information to tweak your product whether it is Photoshop, an iPod, or a Harley-Davidson. Here’s a non-tech example: An open system school would enable parents to teach courses and provide a manual (SDK) for parents to understand how to do so.
Welcome criticism. Most companies feel warm and fuzzy towards their communities as long as these communities toe the line by continuing to say nice things, buying their products, and never complaining. The minute that the community says anything negative, however, companies freak out and pull back their community efforts. This is a dumb-ass thing to do. A company cannot control its community. This is a long-term relationship, so the company shouldn’t file for divorce at the first sign of possible infidelity. Indeed, the more a company welcomes—even celebrates criticism—the stronger its bonds to its community.
Foster discourse. The definition of “discourse” is a verbal exchange. The key word here is “exchange.” Any company that fosters community building should also participate in the exchange of ideas and opinions. At the basic level of community building, your website should provide a forum where customers can engage in discourse with one another as well as with the company’s employees. At the bleeding edge of community building, your CEO participates in community events too. This doesn’t mean that you let the community run your company, but you should listen to what they have to say.
Publicize the existence of the community. If you’re going to all the trouble of catalyzing a community, don’t hide it under a bushel. Your community should be an integral part of your sales and marketing efforts. Check out, for instance, this part of the Harley-Davidson web site dedicated to the HOG (Harley Owners Group). If you search for “user group” (with quotes) at Apple’s site, you get 112 matches. (The same search at Microsoft’s site yields 16,925 matches—I’m still pondering what this means!)

Just came across this, great article.
Have been involved in the development of a new local online community recently and a lot of this rings true for me.
Posted by: Clint | Oct 16, 2007 12:30:37 AM
So, if you build this great community with deep purpose, how do you get the critical mass there without spending much on advertising/marketing?
Thoughts?
Posted by: Ryan Lee | Oct 2, 2007 9:49:24 AM
The house that can save life one day in wake of twisters,floods, even fires dont try to macth the design or system documented for further developments a safty house concepted for extreme storm actions DURSTORM INVEST IN ME! a marvel and can be of interest your see a better house and affordable too! can be on the market one day concepted out of plastic rubber and your like the inside the ladys will kick you out your own house and take over this is for them as well a new type of house can do many things DURSTORM is just that the inventor lives in east chicago Indiana one day you wont look at them other homes saying that wont work the ladys wont to have fun and a house is it! real ladys will like this you cant hide nothing if she got the code thats right you got to have a code to even get into this house what if your lady own or rent this type of house you cant abuse her or him that code go to 911 when you close the door if you own it a house that can be of interest thiers more .
Posted by: Kermit Williams | Aug 13, 2007 8:28:30 PM
Thanks for great advise again!!
Posted by: Forsikringsselskaber | Jun 21, 2007 10:05:26 AM
Great post. Quick comment. I just wanted to share that creating a website worth building a community around is only a small step. I created wellness related site (www.NYWellnessGuide.com) with forums, polls, blogs and other tools to build health community around. Up to this point I got wonderful feedback and comments, however without big investments, the site has been growing rather slowly. This is a personal project and I put a lot of time and effort, but the days when "build it and they will come" are long over.
Posted by: Gene | Jun 4, 2007 11:37:35 AM
Here, you can create your own community. It's easy and takes moments, plus me.com networks all these communities which makes browsing through the specialty niche easy as pie and it's full featured, best part free.
Posted by: Patrick | May 27, 2007 8:17:50 PM
This is really true ?? if yes i can use this is metod thx u man!
Posted by: MySpace Backgorund | May 12, 2007 7:55:30 AM
I think it is really important to be open to what people don't like about what you are doing. too often groups fail because the founder isn't open to the end result being anything other than exactly what the founder wanted. you give people a framework and see what they do with it.
Posted by: local buyer gordon | Mar 1, 2007 10:01:18 AM
Thank you Guy. My sponsored group, Jaz Jets, is a new community, this information will be educational to the lead Jet.
Posted by: Jan | Feb 10, 2007 2:06:40 AM
Interesting post -- someone just emailed me the link. We've (myITforum.com) been doing these exact things (and more) since 2001. They definitely work, which is why we are so successful.
Posted by: Rod Trent | Jan 25, 2007 12:40:02 PM
Guy,
but if
1) the product is an (great, multifaceted, concrete)idea to build an 'interest glocal community, like noone, as a product itself and
2) if the full time prospective community leaders are those who should build its tools, as a further or 'real' product?
Mind, no fucking MLM/NWM, money of pocket in advance.
I keep its title still hidden.
Then will study your 'ten ways' and your 'About me' very carefully.
As for your books, well afterwards I'll see what to do.
aellebi (Alberto L. Beretta),
province of Milan, Italy.
Skype: aellebi.
Thanks in advance.
Posted by: Alberto | Jan 11, 2007 6:15:56 AM
Great comments! I've built a 250,000 people business network and it's amazing how similiar the prinicples are. Thanks for your thoughts, Casey combden
Posted by: Casey combden | Dec 31, 2006 1:26:24 PM
I’ve taken a quick look at your postings, which are very interesting. Lots of material and ideas! Congrats on being so focused!
The advice given in your blog is fantastic and very complimentary to my site, check it out http://racemotion.org
Posted by: Bob Rae | Dec 12, 2006 7:04:35 AM
A very interesting site, I think. The Idea of Technometry was new for me but worth to be read and thought abot it (although I'm not a native english-speaker and have some difficulties whith this language)
Posted by: Shop Optimierung | Dec 1, 2006 5:23:21 PM
Great article! It is on my favs!! How's this for a title, "Communities, It Takes a Village".
Posted by: BESTNOVA | Aug 3, 2006 2:38:26 PM
The trouble with building communities is that you really need the right people to build them. While the points raised are interesting ideals, the simple truth is that the wrong people leading such communities could have a very negative impact on any associated branding.
Anyone associated with forums and communities is probably familiar with places where admins are too strict and unfriendly, admins are too busy and fail to keep the forum organised, and there's also the problem of cliques forming which can additionally damage the new user experience.
You may find this list more useful:
http://www.platinax.co.uk/44-successful-forum/#tips
and a number of forum admins advise each other here:
http://www.theadminzone.com/forums/
IMO, any business serious about working with a developing community for presence online needs to do so and organise it from the start, with persons known and seen to have good experience managing online communities.
2c.
Posted by: Brian Turner | Jul 9, 2006 3:04:33 AM
Hi,
great article...
my master thesis is just about
Improving online communities member motivation
proceeding with the concepts and plans on how to do the thesis I just created a little post about it here
http://www.marketingfan.com/a/communities/how-to-motivate-online-community-members.php
I still need to find a lot of participating webmasters/community owners to help me conducting the online research survey (anonymous) among their users...
so I would greatly appreciate it, if you help me with it and pass this on to fellow webmasters, community owners and other people that might know such...
Community owners could gain a lot of useful information and research about their specific user base... (before I conclude general insights in my master thesis I have to do single evaluations of the participating communities!)
Of course a mention somewhere in your blogs or sites ... that would help me out a lot as well...
Please let me know and best regards
Christoph
Posted by: Christoph C. Cemper | Jul 6, 2006 3:15:44 AM
Your article is great and " The Importance of Online Communities" is my next chapter in my thesis. If anyone knows of any other great sources, please send them my way. Please check out my community at haydenfilms.com that I started and give feedback.
Posted by: Hayden Craddolph | Apr 27, 2006 6:50:05 AM
I like your books!!! Thank you for your blog!!!
Posted by: Max Kann | Apr 19, 2006 4:14:21 AM
Intresting.
Good insight. User value is the key. Like you say, if you do not have a great product forgett it. I am wondering is the community market saturated or are we in the begining?
Posted by: Theo | Mar 8, 2006 12:16:35 AM
Nai,
The honest answer is, "I don't know." Eventually, every topic I've covered in my books will be covered in this blog.
However, I do not simply copy and paste from my manuscripts into the blog. Also, things like the GBAT and Adam Lashinsky's interview are brand new.
If you think that reading this blog is a waste of time because you've read my books, then you will be disappointed if you're expecting all new material.
Guy
Posted by: Guy Kawasaki | Mar 5, 2006 6:47:52 PM
Guy,
as much as I love your books and appreciate the ability to discuss the topics here - are you basically going to re-publish them as blog entries here now?
Posted by: NAI SAECHAO | Mar 5, 2006 6:24:52 PM
This post helped inspire "Laura's Ideas: Two Steps for Change" for the potential evangelist and those who might suffer the knee jerk reaction to stop them.
Jeremiah Oywang posted a link to yours, which I followed.
Posted by: Laura Ricci | Mar 1, 2006 9:20:16 AM
Hi Guy. Thanks for the great topic. Forgive me for the length of this “comment,” but here goes. It's the story of how Apple did it right in creating community around Final Cut Pro.
I started a community almost 6 years ago surrounding Apple’s Final Cut Pro (FCP) non linear editing software. If I’ve learned one thing about creating a successful and flourishing community, it is that it needs an organic genesis. What’s an organic genesis you ask? Good question. It’s something that just happens. Take FCP for example. Apple creates a great product and prices it perfectly. Independent filmmakers take notice especially because of the price. A film editor in Los Angeles (Larry Jordan, in between jobs) hears about this new software and creates a web site (2-pop.com) to discuss it. On a whim, Larry then calls up a fellow on the FCP team and asks him if someone there might monitor the discussion forum and answer a few technical questions that are sure to come up.
Now - in what can only be called a watershed event in the history of Apple customer relations, Apple said “sure,” and gave that task to Ralph Fairweather who at that time worked on the FCP Quality Control team. As far as I know it was the first time Apple ever did that and the last time too. In hindsight it was a brilliant marketing move. Anyway, within one month everyone who had heard about FCP began clicking over to 2-pop.com because they heard someone from the FCP team was on the forum and answering questions and taking feedback. And within 2 months a community of FCP users and wannabe FCP users began meeting in this forum almost daily. We all felt a bit special because we were all pioneers at the beginning of this thing called the “Digital Revolution.” We not only solved each others problems but shared our successes. Leaders and experts began to emerge from this forum. Ralph didn't have to answer as many questions as before. Tutorials began to be posted almost weekly. And, as is often the case on discussion forums, many of us became friends.
Inevitably the subject of User Groups came up. It was time to get off the internet and meet each other face to face. San Francisco (SF Cutters) was the first to hold a meeting then other cities immediately followed.
Did Apple take notice? You bet they did. Did they identify the “thunderlizards” who began to emerge? Sure. Did they recruit these thunderlizards? No. And damn good thing they didn’t.
The Los Angeles Final Cut Pro User Group (lafcpug) began in June of 2000 in a small room in Burbank with about 40 people attending all of whom met on 2-pop.com. 2 fellows from the FCP team in LA showed up unannounced. Apple didn't send them. They just heard about the meeting and showed up. They gave us their card and said, call if you need us, and that was that. We were flattered they showed up but would rather they hadn’t. Kind of hard to “bitch and moan” in front of the folks who make the product, and our meetings often do just that. But they were great guys who agreed with all of our bitching and moaning and it was nice to have that face to face contact with a couple of folks from the product team. And also nice to know some of our bitching and moaning was human error on our part, not theirs. We learned a great deal that night and was grateful.
Did Apple ever ask us to create a FCP User Group in hopes of growing this community? No. If they did, we’d never have done it despite the flattering request. We simply happened. You just can’t ask a group of professionals who make their living off this stuff to, (in this particular case) “shill” for a multi billion dollar company. It’s one reason why lafcpug is not an official Apple UG nor are we evangelical, despite the product name in the title. We exist to help each other out and advocate for improvements of this product on behalf of all FCP users. That's pretty much it. However, because we do exist, Apple has benefited I think. We make people feel safe in their purchase of this sophisticated software. We offer a place to go to try and get your problems solved and above all, we offer human contact on a scale no large corporation can possibly do.
Gosh, I’d love to be able to start a company and create a great product, but to create community around that great product is something that seems, to me at least, be something that just happens. You can identify the “thunderlizards’ easily but pay heed to rule 6. Don’t get so close to those thunderlizards as to make them feel morally obligated to toe YOUR line. They’ll be gone in a heartbeat and take the community with them.
As far as lafcpug is concerned, (which now boasts a membership of over 4500 FCP users world wide and hosts monthly meetings that attract between 200 and 300 people and national “SuperMeets” that attract over 1000 people) Apple has been nothing short of perfect. They support us when we need the support and leave us alone the rest of the time. They NEVER ask anything of us and certainly never demand anything of us. They did list us on their web site so I guess they they paid attention to rule 8. Its been a sweet relationship so far and a lot of credit goes to the FCP Marketing team, who must of read Guy’s 8 rules for Creating Community.
Michael Horton
lafcpug
Posted by: Michael Horton | Feb 23, 2006 11:26:23 PM
Guy, I like the idea that …your product has to be “customizable,” “extensible,” and “malleable.” We are looking to create a community experience using podcasting to "break up" and "enhance" our blues harmonica instruction by adding user feedback, student interviews, and "live" performance recordings along with downloadable pdfs at:
www.harmonicast.com
Great post. btw, I bought my first Mac thru Apple's Own-A-Mac program, remember that?
Posted by: Tim Bouton | Feb 22, 2006 1:38:53 PM
Guy- I enjoyed your post and I must say I totally agree with your eight points. Here's some more food for thought. You've described what I call a "product" community, i.e. the ecosystem of users and abusers that forms organically around a great product.
My question is: "Is it possible to build a community around an interest or a topic, and then use it as a platform to develop products, services, and experiences -co-creating value with your community members?"
I've been thinking about this for a while. I've discussed it with John Hagel and the late John Rheinfrank. I even have a sketch for it here: http://www.christiansarkar.com/2006/02/building_a_digital_business_pl.htm [click on the diagram!]
Finally, for companies that don't have the resources to build a full blown community (and believe me, Guy, it takes more than one dedicated geek) the quick-start way to community is blogging.
I spoke about this in some detail in the book "Blog! How the Newest Media Revolution is Changing Politics, Business and Culture" by David Kline and Dan Burstein...
see article at http://www.doubleloopmarketing.com
Posted by: Christian Sarkar | Feb 19, 2006 11:54:52 AM
Several years ago, in 2000, my brother and I were in Cupertino taking a week-long class given by 4D, a pre-cursor to re-writing the application that his business runs on.
While we were there, we noticed that the 4D User Group meeting was being held that week at Apple's campus.
This gave us a chance to do two interesting things while out there. We went to the UG meeting and found that the president of 4D, Brendan Coveney was there to provide a briefing of future developments. It was a lot fun. As an added bonus, numerous people went out for dinner afterward at a nice mandarin restaurant and Brendan picked up the tab.
Everybody was very gracious and we had a good time.
Posted by: Ken Keller | Feb 19, 2006 10:20:21 AM
Guy, good stuff. I would add a few important pieces though. I helped start the Coldfusion Usergroup in Phoenix back in '99 and learned a great deal about building communities from that effort (http://www.azcfug.org/). Some lessons I learned from that project:
1. delegate early on - by chunking the roles in the group and handing responsibilities to people not only do you offload some of the tasks from yourself but you get buy-in from others and build inertia with multiple people aligned towards the same goal.
2. schwag always helps- as funny as it sounds, you cannot underestimate the value of giving away free stuff at meetings. making a raffle out of it just became standard policy for our CFUG.
3. get good speakers but also invite speakers from within- it's always good to have prominent speakers come but the show & tell meetings (where we encourage a few people within the group to show off their talents) have been some of the most memorable and productive meetings we've ever had.
4. your meetings are only as good as how they change people- remembering this fact is probably the single thing you can do that will most improve your group. Align everything you do with the question of "what can we do differently tonight that will ensure this info gets used and makes a behavioral change for the attendees?"
other than that, i think you nailed it with your list. Check out the latest initiative I'm involved with-> http://www.Grid7Labs.com. According to my business mentor (her words), "you guys realize you are going to change the way _work_ is done."
-sean
Posted by: Sean Tierney | Feb 18, 2006 12:08:05 PM
Great post.
One suggestion I might add to this is to provide a framework to let discourse happen, and for the host to fully appreciate the boundaries of that framework. This is especially important for corporations who want to create communities.
By framework, I'm suggesting giving people an idea of where the boundaries are. Some companies frankly really aren't interested in a true open dialogue. That may be OK, but set that expectation up front, in terms of guidelines and rules that help people know what's open for discussion, and what might be moderated. If you set expectations early, that helps.
A lot of the companies I previously worked with to set up sponsored communities didn't really fully appreciate this, and were sometimes disappointed in the results.
Granted, putting a tight framework on your community might create a chilling effect, masking potentially dangerous issues affecting your company or brand. It might also scare off influencers, who you really need in any community, to help get it going, and to drive discussion among the community while bringing new people to the table. The companies I worked with that fully embraced openness, warts and all, found great customer insights, and were able to convert skeptics and build evangelists as a result.
The last thing I'd suggest is making it really freakin easy for people to participate, and to be alerted when there's relevant/interesting content to participate in. In my time building community products for Yahoo, it was really easy to see when a community product was successful, not just in the stength of content, but in the measure of retention.
Posted by: Mark H | Feb 18, 2006 10:28:23 AM
Hello Guy,
The amount of absolute truth you write every week is astounding Seth turned me onto your blog so I guess that would be reason 1001 how Seth makes me smarter.
Being a retailer http://www.backcountry.com we thought it would be difficult to create a community but as you point out in idea number 2 all you have to do is ask. http://www.backcountry.com/store/horde.html
We are still in community infancy and just beginning to allow the community to flip the funnel. However before we ask the community for too much we need to have an excellent plan to raise the importance of community members. Face it we all want to feel important and I believe this is vital to community success. I think you brushed this topic in point number 8 but it is worth mentioning that making individuals feel important we ensure long term health of the community.
Posted by: Dustin Robertson | Feb 18, 2006 9:00:20 AM
Christopher:
Thanks! "Toe" it is.
Guy
Posted by: Guy Kawasaki | Feb 18, 2006 8:08:36 AM
When you work with user communities, you learn something: Swallow your pride.
Why do you think companies react with surprise to the formation of communities? Because they had a definite idea about what their product was for, and users told them differently. If the company is really about satisfying developer dreams, rather than customer needs and wants, goodbye market, and hello angry community.
Second thing: The community may not be the customers, it may be the customers customer; or the vendor of the adapted product to the customer (The community which careas about earth movers are not the resellers - which are the customers - but the guys who dig the trenches with them; and the community which matters to Microsoft is not endusers (obvious), but developers - as was noted in another comment).
//Johan
Posted by: Johan Hjelm | Feb 18, 2006 12:48:48 AM
A few more years and you'll find more user groups at apple and maybe lesser at microsoft ;)
Times are changing.
Apple isn't nice to its community. Yes they do churn out great products - but they treat their users as novices.
Posted by: met | Feb 17, 2006 11:36:33 AM
Item 6: it's "toe the line", not "tow the line".
coming to you from Grisanzio's blog.
Posted by: Christopher Mahan | Feb 17, 2006 10:12:27 AM
Great post!
In addition to #5 where you ask the community to build something, you should also show them what you built based on their input.
I believe the person responsible (#3) should report into the product manager.
Posted by: Sean Ammirati | Feb 17, 2006 8:53:43 AM
I am just about to start on an effort to get my company on board of the Cluetrain and build a community around our customers.
Your post is great and gives some valuable talking points around the subject to rally people with.
Keep up the good mojo!
Posted by: Alper | Feb 17, 2006 6:17:30 AM
Nice post. Another great example of a community formed around a product is:
http://virtualweberbullet.com/
If you ever want to get into smoking your food, check it out!
Karl
Posted by: k-ro | Feb 16, 2006 7:42:40 PM
Guy,
The first think I want to say is that It's quite rewarding to see how the people involved in a community can react and be happy to contribute.
(see the faces of Alain and his soon athttp://www.macinside.be/galerie/v/reunions/20051206/IMG_2286.jpg.html)
A lot of others are just consuming it but they will hopefully one day be an active part of the stuff.
You are probably right but the 112 results are general documents using the terms "user group" (try "users group").
It's not refering to the numbers of MUG (Mac Users Groups) at all (see http://www.apple.com/usergroups/find/).
It's also quite difficult to count the MUG users groups in the world.
The MUG Center is another good starting point for the ones intersted in this kind of engagement (http://www.mugcenter.com/).
"If you search for “user group” (with quotes) at Apple’s site, you get 112 matches. (The same search at Microsoft’s site yields 16,925 matches—I’m still pondering what this means!)"
Good luck to the fools ! Didier (Belgium - MacInside.be)
Posted by: Didier | Feb 16, 2006 9:11:29 AM
Guy, we have been working with people who want to build Communities using our Social Networking Platform, introNetworks.
This platform is the basis for over 70 Communities right now, from Intel to Adobe, AD:TECH to The Holocaust Museum, we have been creating customized Communites to serve the exact ideas you mention in this information blog.
Building a Community is easy. Growing it, nurturing it, communicating with it is where you really have to focus your daily efforts.
Cheers
Mark Sylvester, Co-Founder, introNetworks.com
ps. We enjoyed your talk at UCSB a couple of years back - and seeing you at DEMO last year.
Posted by: Mark Sylvester | Feb 16, 2006 8:25:53 AM
Thanks, Guy! I've spent the last 7 months (and still am) building global community around our Kid's Programming Language - educational freeware whose success has pretty much been defined and driven by volunteer effort, support, and word-of-mouth. This post is most encouraging and useful, thanks!
Posted by: Jon Schwartz | Feb 16, 2006 6:41:58 AM
The first and only time I ever saw you in person was at the first (that I knew of) Mac user group meeting at MIT in Cambridge. Even then, you had great presentation chops, and you kept a room attentive and happy they came. When I read this post, I felt nostalgic. Thanks!
Posted by: Chris Brogan... | Feb 16, 2006 3:47:18 AM
Re the question of what it means that Microsoft has many more references to user groups than Apple on its site:
A) Maybe Microsoft has a lot more text on its site than Apple… ;-)
B) More seriously, there are different kinds of user groups. Some, like BMUG, exist to celebrate the greatness of the product, as it were. Others may be more alike to multiple sclerosis self-help groups*, offering advice and consolation to fellow sufferers.
My own prejudices (yes, I’m a Mac user…) lead me to believe that Microsoft user groups may be closer to the latter type of user-group than typical Mac user groups. (Although Omer, above, certainly has a point about developers.)
For the company making the products it may not matter that much: In both cases it makes good sense for them to support the user groups. Either you help spread the joy, or you alleviate the pain. In both cases, total user satisfaction goes up.
Posted by: Jan | Feb 16, 2006 12:05:29 AM
... You had me at one.
Posted by: olivier blanchard | Feb 15, 2006 10:11:03 PM
9. Keep your community on its toes. It's great to have a close relationship with your community, but keep a sensible distance. Don't share too much information about new products or features with them. Communities love to speculate, but surprise them every so often and prove their speculations wrong and they'll love you for it.
Posted by: Faruk Ateş | Feb 15, 2006 5:01:05 PM
I just forwarded this post to all my product marketing colleagues
Posted by: Deepak | Feb 15, 2006 4:22:48 PM
My personal Rule#1:
Don't forget that community is about your customers (or potential customers) first.
Posted by: Damon Billian | Feb 15, 2006 2:15:49 PM
Great post. I am about to start embarking on building a new community based on information security policy, standards, regulation and compliance. The last one I built was OWASP (http://www.owasp.org) and is referenced by the FTC and many others. It was a great learning experience. One thing I learnt but didn’t see discussed the topic of balancing quality, quantity and openness.
In the beginning OWASP flourished as I labored 80 hour weeks to produce documentation and we brought together all of the bullet points you describe. Perfect storm ! Quantity and originality were the key factors. However as projects become successful you often start to attract the wrong kind of person; those pushing an agenda or those that are not really leaders in the field. Conventional wisdom says meritocracies win out but in reality sometimes "he who speaks loudest and most often wins". The result is often a lack of quality and you become a victim of your own success.
When I do this again (doors open to next community on April 1st) I will pay careful attention to a balance of quantity and quality and try to balance business motivations and altruism. OWASP is somewhat suffering today as a result of missing this and as a result is the defacto standard today due to its historic position rather than thought leadership. Maybe this is a natural evolution (this was the perspective of Ward Cunningham when I spoke to him) but I think had I understood the organic nature of communities more the project would be an even greater success.
Summary; understand the needs of your audience. Is quantity important (completeness of topic covered) or Quality (depth of knowledge in specialist areas). And understand the organic nature of human interaction !
(Of course this all applies to non-company evangelist communities)
Posted by: Mark Curphey | Feb 15, 2006 11:10:52 AM
great blog but what's wrong with the MBAs ?!?
Posted by: karibu | Feb 15, 2006 11:05:30 AM
Great insight Guy. BMW motorcycles has a similar user group site that is a perfect example of what you are talking about here. Another thought on user groups is that most people in today's society have a fundamental need to belong to some sort of community. Great Brands/Products always form that sense of belonging in their said space.
Posted by: kevin | Feb 15, 2006 11:00:39 AM
Networking: Laggards and 'freaks'
CHICAGO, Feb. 13 (UPI) -- Are you a laggard cubicle dweller? An early-adopting connectivity junkie? Or a PIM -- personal information management -- freak? Whatever the situation may be, developers of networks are increasingly stratifying their marketing as they target these mobile professionals, experts tell United Press International's Networking.
The objective: providing the right technology and solutions to the next 100 million global users who incorporate mobile networks into their work lives. By Gene Koprowski
Posted by: Ted Smith | Feb 15, 2006 10:12:09 AM
It's important to respond to criticism (if some applies) publicly and not to delete it. You may add that by deleting posts that may be critical of your company, it'll cause a huge uproar.
Also, it's important to have company staff involved and respond to feedback.
Posted by: Doug Hanna | Feb 15, 2006 10:00:41 AM
Great post Guy, I just finished reading the community section in the art of the start last night...
One thing we're grappling with is how to prevent the community from ending up with pissing matches and public conflicts between members who have humility issues when it comes to allowing room for multiple opinions etc...
The last thing we want is some kind of dispute between members (especially over our technology) to spill over onto the rest of the web.
Anyone have any thoughts on how to handle this?
Posted by: Geordie Carswell | Feb 15, 2006 8:40:38 AM
Sounds simple...it's really not though.
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